Thursday, 22 September 2011

Business games

I gave a keynote speech at the Zukunft Personal - a massive HRM Expo and conference - today, in Cologne, Germany. One of my presentation themes in the main arena was 'openness'. My keynote went well and afterwards I was asked during the discussion whether companies would be wise to give their ideas away for free. I had previously explained that increasingly, many teachers and lecturers are sharing their content freely, because we are aware of the need to improve learning while reducing cost. Its not completely altruistic. Many of us are handsomely rewarded for this free giving. If the content is open for re-use and repurposing, it is almost always more widely and more quickly disseminated than it would be if it were closed. Some academics share their content through social media to get it 'out there' to the public more quickly, and in a more visible way, so that dialogue is encouraged and amplification can occur. Giving away content therefore makes sense to a lot of teachers and lecturers, because they want to gain a larger audience for their ideas.

But does it make good sense, my conference host asked, if commercial organisations were also to give away their products with no charge? Would this not result in lost revenue for those companies? The predominantly corporate sector audience waited expectantly for my answer. There were more suits on view than at Moss Bros. In my response, I echoed what I had earlier said in my Zukunft Personal keynote - Open Educational Resources are the start of a movement that is already transferring itself to the business sector. It is already happening not just in companies such as Google and Facebook, whose business model is to advertise on the back of free products in a pay-per-click strategy. I pointed out that some major players in the gaming industry are participating. One of the leaders in the game engine world is Unity, who sell their Unity Pro developer software package for $1500 but give away a lower level version of the same package for free. How can they afford to do this? The reason is quite clear. Unity wants games developers everywhere to use their software, and wants to encourage a community of interest to form around its products. It gives them a competitive edge over their rivals. Unity does so by not only offering free software but also an evaluation service on games that have been developed using their software. Last year the company announced its Union partnership scheme. If your game is deemed to be commercially viable, Unity will market it across a variety of platforms, and takes 20 per cent commission on all subsequent sales. Other gaming companies are following similar business models. How long will it be before companies in other sectors of business and industry begin to give their products away for free to become even more competitive in their niche sector?


Creative Commons License
Business games by Steve Wheeler is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

5 comments:

whitney said...

I am an edm310 student of Dr. Strange’s at the University of South Alabama. I am majoring in secondary education with a concentration in mathematics. Teachers should share information freely so that they can reach a larger audience. The education system does have room for improvement; therefore, being able to access different educator’s ideas conveniently is beneficial. For companies to do this is risky because they don’t want to lose income. What Unity did was smart. You sell your software at a steep price and offer a free lower version. That way a potential buyer can sample the lower version and want to purchase the updated version. The other wise decision Unity made was the Union partnership scheme. Freely given information can be rewarding for teachers as well as companies.

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Morgan Clark said...

My name is Morgan Clark I'm a student at University of South Alabama. I am enrolled in Dr. Strange's Edm 310 class. I believe teachers should share their information freely so it can help produce better learning. By giving the information freely it can give teachers more resources. On the other hand,for companies it could cause revenue lost and be risky if not done in a resourceful way. I did like what the Unity did in helping provide software on a cheaper affordable price. Helping teachers can be such a great way in bettering education and learning.

Mark Berthelemy said...

Hi Steve,

Also look at the Manager Tools business model. They give away generic information for free (via weekly podcasts and downloads), but earn their money through conferences (where you can practice the ideas put forward in the podcasts), and bespoke interventions for paying customers.

They seem to be doing quite well. Their conferences are always sold out, even at £1000 per day to attend!

Mark

mvallance1234 said...

re.
… sell their Unity Pro developer software package for $1500 but give away a lower level version of the same package for free. Unity wants games developers everywhere to use their software, and wants to encourage a community of interest to form around its products.

I think Microsoft did not try very hard in the 1990's to eradicate software piracy for the very same reason IMHO. I was in a beautiful SE Asian paradise in 1996 and the Business Software Alliance reported government 'software piracy' in the SE Asia region at 95%..at that time.

mvallance1234 said...

Along with some children from Singapore schools we made a 'business game' for the iPod called Business Meetings during an Apple Summer Camp. It's NOT for iPod Touch but the old Classic iPod (or older nano). I have it somewhere if anyone is interested (mvallance@mac.com).
Another favourite business game for my OS8 Mac (circa 1994 I think) was Capitalist Pig. I still have it on my PowerBook 160c (a whopping 33MHz CPU and 120 MB HDD).
:-)

 
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